| Functionality
| Uses
| Time Frame |
| | |
| Hypermedia (nonlinear traversal of multimedia information) | Interlinking of diverse subject matter; easier conceptual exploration, multiple simultaneous representations for learning | Current
|
| Cognitive audit trails (automatic recording of user actions) | Support for finding patterns of sub-optimal performance | Current
|
| Computer-supported cooperative work (design, problem solving, decision support) | Facilitation of team task performance | Current
|
| Intelligent tutors and coaches for restricted domains | Models of embedded expertise for greater individualization | Current
|
| Optical-disc systems with multiple read/write and mixed-media capabilities | Support of large databases; cheap secondary storage; shared distributed virtual environments | Current
|
| Standardization of computer and telecommunications protocols | Easy connectivity, compatibility; lower costs | Current
|
| User-specific, limited-vocabulary voice recognition | Restricted natural language input | Current
|
| High quality voice synthesis | Auditory natural language input | Current
|
| Sophisticated authoring and user interface management systems | Easier development of applications; reduced time for novices to master a program | Current
|
| Widespread high-bandwidth fiber-optic and wireless networks | Massive real time data exchange | 2 years
|
| Fusion of computers, telecommunications | Easy interconnection; universal information appliances | 3-5 years
|
| Information utilities (synthesis of media, databases, and communications) | Access to integrated sources of data and tools for assimilation | 3-5 years
|
| Microworlds (limited, alternate realities with user control over rules)DExperience in applying theoretical information in practical situationsD3-5 years
|
| Semi-intelligent computational agents embedded in applications | Support for user-defined independent actions | 5-7 years
|
| Advanced manipulatory input devices (e.g., gesture gloves with tactile feedback) | Mimetic learning which builds on real world experience | 5-7 years
|
| Artificial Realities (immersive, multisensory virtual worlds) | Intensely motivating simulation and virtual experience | 7-10 years
|
| Information appliance performance equivalent to current supercomputers | Sufficient power for simultaneous advanced functionalities | 7-10 years
|
| Consciousness sensors (input of user biofeedback into computer) | Monitoring of mood, state of mind | 7-10 years
|
| Artifacts with embedded semi-intelligence and wireless interconnections | Inclusion of smart devices in real world settings | 2010+
|